Search Results (1 to 10 of 530 Results)
Download search results: CSV END BibTex RIS
Skip search results from other journals and go to results- 208 Journal of Medical Internet Research
- 76 JMIR mHealth and uHealth
- 68 JMIR Public Health and Surveillance
- 40 JMIR Research Protocols
- 37 JMIR Medical Informatics
- 26 JMIR Formative Research
- 7 JMIR Aging
- 7 JMIR Cancer
- 7 JMIR Human Factors
- 7 JMIR Mental Health
- 6 JMIR Medical Education
- 6 JMIR Pediatrics and Parenting
- 5 Interactive Journal of Medical Research
- 4 JMIR Dermatology
- 4 JMIR Serious Games
- 4 Online Journal of Public Health Informatics
- 2 Iproceedings
- 2 JMIR AI
- 2 JMIR Diabetes
- 2 JMIR Nursing
- 2 JMIR Perioperative Medicine
- 2 JMIRx Med
- 1 JMIR Bioinformatics and Biotechnology
- 1 JMIR Biomedical Engineering
- 1 JMIR Infodemiology
- 1 JMIR Neurotechnology
- 1 JMIR Rehabilitation and Assistive Technologies
- 1 JMIR XR and Spatial Computing (JMXR)
- 0 Medicine 2.0
- 0 iProceedings
- 0 JMIR Preprints
- 0 JMIR Challenges
- 0 JMIR Data
- 0 JMIR Cardio
- 0 Journal of Participatory Medicine
- 0 JMIRx Bio
- 0 Transfer Hub (manuscript eXchange)
- 0 Asian/Pacific Island Nursing Journal
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section

Nurse-Delivered Telehealth in Home-Based Palliative Care: Integrative Systematic Review
J Med Internet Res 2025;27:e73024
Download Citation: END BibTex RIS
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section

The Efficacy of Virtual Reality on the Rehabilitation of Musculoskeletal Diseases: Umbrella Review
The type of VR that Guo et al [22] mainly aimed at is immersive. The findings of the study by Guo et al [22] show that immersive VR can reduce pain (MD –1.38, 95% CI –2.32 to –0.44; P=.004; I2=94%) in individuals with knee joint pain compared to traditional rehabilitation, and individuals who use immersive VR for rehabilitation have better balance (MD 0.41, 95% CI 0.12-0.69; P=.005; I2=0%).
J Med Internet Res 2025;27:e64576
Download Citation: END BibTex RIS